This section provides information on the visual effects available in Unity.
Page | Description |
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Post-processing and full-screen effects | How to set up and use post-processingA process that improves product visuals by applying filters and effects before the image appears on screen. You can use post-processing effects to simulate physical camera and film properties, for example Bloom and Depth of Field. More info post processing, postprocessing, postprocess See in Glossary and other full-screen effects in Unity. |
Particle systemsA component that simulates fluid entities such as liquids, clouds and flames by generating and animating large numbers of small 2D images in the scene. More info See in Glossary |
How to choose between Unity’s different particle systems, and use them in your project. |
Decals and projectors | How to create decal and projector effects. |
Lens flares and halos | How to create lens flareA component that simulates the effect of lights refracting inside a camera lens. Use a Lens Flare to represent very bright lights or add atmosphere to your scene. More info See in Glossary and halo effects. |
Lines, trails, and billboards | How to render lines, trails, and billboardsA textured 2D object that rotates so that it always faces the Camera. More info See in Glossary. |