Unity Film / TV toolbox
This repository is a collection of experimental, proof of concept or helper tools for Film / TV productions.
Tools
Material Remapper
Material Remapper allows to more easily assign material to models containing a lot of meshes (Alembic, etc). It works with Legacy as well as SRP pipelines.
The tool was coded in large part by Mike Wutherick.
How to Use
- Open the Material Remapper Window via
Window->Film-TV toolbox->Material Remapper
- Select the root GameObject containing the MeshRenderers you want to set-up
- Click on "Update Scene Selection". This will load the list of unique MeshRenderers:
- Add more materials to the session library by clicking "Add new Material Entry". Each new entry is initialized to the default current pipeline material.
- Replace the default materials with the wanted materials.
- Chose material assignments from the popup (Multiple materials per MeshRenderer are supported).
- Once all assignments are configured, commit the changes to the Scene pressing "Apply Material Changes".
- If at any moment you wish to return to the default state of the Material Remapper, press ResetRemapper.
Samples
Since 2019.1, samples can be imported via the Package Manager window (Window > Package Manager) :
If you are using a previous version, download the sample on film-tv-toolbox repository.
Shotgun CSV Import Export
This sample shows how to create a timeline in Unity using a shot sequence from a Shotgun CSV export and export back modifications.
How to install
- Import the sample via Package Manager UI
- This will import in your Assets folder :
- CSVImportExport.cs : a sample script demonstrating how to simply import / export a Shotgun CSV file
- shot.csv : a shotgun csv export sample, used in the import.
How to test
Go to
Window > Film-TV toolbox > Samples > Shotgun
and selectImport CSV
- This creates a Timeline Asset (see shotgun_imported_timeline in the sample folder) from the
shot.csv
sample file :
- This creates a Timeline Asset (see shotgun_imported_timeline in the sample folder) from the
Make edits to the Timeline asset
Go to
Window > Film-TV toolbox > Samples > Shotgun
and selectExport CSV
:- See export_from_unity.csv in the sample folder
Limitations
- Having commas in fields (e.g.:
Opening sequence, part 2
) will confuse the parser - Having duplicate column names will cause errors due to duplicate keys