Unity Scriptable Build Pipeline
The Scriptable Build Pipeline (SBP) package allows you to control how Unity builds the content. The package moves the previously C++-only build pipeline code to a public C# package with a pre-defined build flow for building AssetBundles. The pre-defined AssetBundle build flow reduces build time, improves incremental build processing, and provides greater flexibility than before.
If you are moving from legacy AssetBundles to the SBP, see the Migration Guide.