Version: 2022.3
LanguageEnglish
  • C#

FormatUsage

enumeration

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Description

Use this format usages to figure out the capabilities of specific GraphicsFormat

Each graphics card may not support all usages across formats. Use SystemInfo.IsFormatSupported to check which usages the graphics card supports.

Additional resources: Texture2D, texture assets.

Properties

SampleUse this to create and sample textures.
LinearUse this to sample textures with a linear filter. This is for regular texture sampling (non-shadow compare). Rentertextures created using ShadowSamplingMode.CompareDepths always support linear filtering on the comparison result.
SparseUse this to create sparse textures
RenderUse this to create and render to a rendertexture.
BlendUse this to blend on a rendertexture.
GetPixelsUse this to get pixel data from a texture.
SetPixelsUse this to set pixel data to a texture.
SetPixels32Use this to set pixel data to a texture using `SetPixels32`.
ReadPixelsUse this to read back pixels data from a rendertexture.
LoadStoreUse this to perform resource load and store on a texture
MSAA2xUse this to create and render to a MSAA 2X rendertexture.
MSAA4xUse this to create and render to a MSAA 4X rendertexture.
MSAA8xUse this to create and render to a MSAA 8X rendertexture.
StencilSamplingUse this enumeration to create and render to the Stencil sub element of a RenderTexture.
Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961