Version: 2022.3
LanguageEnglish
  • C#
Experimental: this API is experimental and might be changed or removed in the future.

RayTracingInstanceCullingConfig

struct in UnityEngine.Experimental.Rendering

/

Implemented in:UnityEngine.CoreModule

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Description

Parameters for culling and filtering ray tracing instances in RayTracingAccelerationStructure.CullInstances.

Additional resources: RayTracingAccelerationStructure.

Properties

alphaTestedMaterialConfigA configuration for defining when a Material is considered being alpha tested.
flagsThe flags that control different options in RayTracingAccelerationStructure.CullInstances function.
instanceTestsAn array of RayTracingInstanceCullingTest objects used add Renderers to the acceleration structure based on their layer, ShadowCastingMode and Material type.
lodParametersParameters used for LOD culling.
materialTestA Material-based test used in RayTracingAccelerationStructure.CullInstances.
planesAn array of planes used for culling ray tracing instances associated with the Renderers in a Scene.
sphereCenterThe center of the sphere used for culling ray tracing instances associated with the Renderers in a Scene.
sphereRadiusThe radius of the sphere used for culling ray tracing instances associated with the Renderers in a Scene.
subMeshFlagsConfigThe configuration that defines the RayTracingSubMeshFlags values for different types of Materials.
transparentMaterialConfigA configuration for defining when a Material is considered being transparent.
triangleCullingConfigA structure used for specifying ray tracing instance triangle culling options and vertex winding.
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