Legacy Documentation: Version 2017.1 (Go to current version)
Namespaces
Execution Order of Event Functions
Other Versions

Attributes

Attributes are markers that can be placed above a class, property or function in a script to indicate special behaviour. For example, the HideInInspector attribute can be added above a property declaration to prevent the property being shown in the inspector, even if it is public. In JavaScript, an attribute name begins with an “@” sign, whilst in C#, it is contained within square brackets:-

// JS

@HideInInspector
var strength: float;


// C#

[HideInInspector]
public float strength;

Unity provides a number of attributes which are listed in the script reference (select the Editor or Runtime Attributes section from popup menu in the sidebar). There are also attributes defined in the .NET libraries which may sometimes be useful in Unity code.

Note: the ThreadStatic attribute defined in the .NET library should not be used as it will cause a crash if added to a Unity script.

Did you find this page useful? Please give it a rating:

Namespaces
Execution Order of Event Functions
Copyright © 2020 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961