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Halos are light areas around light sources, used to give the impression of small dust particles in the air.


Property: Function:
Color Color of the Halo.
Size Size of the Halo.


You can add a Halo component to a Light object and then set its size and color properties to give the desired glowing effect. A Light component can also be set to display a halo without a separate Halo component by enabling its Draw Halo property.


  • To see Halos in the scene view, check Fx button in the Scene View Toolbar.
  • To override the shader used for Halos copy the Internal-Halo.shader shader from the Built-in shaders into a folder named “Resources” in your “Assets” folder.
A Light with a separate Halo Component
A Light with a separate Halo Component

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