Legacy Documentation: Version 2017.1 (Go to current version)
Occlusion Area
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Occlusion Portals

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In order to create occlusion primitives which are openable and closable at runtime, Unity uses Occlusion Portals.

Property: Function:
Open Indicates if the portal is open (scriptable).
Center Sets the center of the Occlusion Area. By default this is 0,0,0 and is located in the center of the box.
Size Defines the size of the Occlusion Area.
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