Legacy Documentation: Version 2017.1 (Go to current version)
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

NavMeshPath

class in UnityEngine.AI

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Description

A path as calculated by the navigation system.

The path is represented as a list of waypoints stored in the corners array. These points are not set directly from user scripts but a NavMeshPath with points correctly assigned is returned by the NavMesh.CalculatePath function and the NavMeshAgent.path property.

Variables

cornersCorner points of the path. (Read Only)
statusStatus of the path. (Read Only)

Constructors

NavMeshPathNavMeshPath constructor.

Public Functions

ClearCornersErase all corner points from path.
GetCornersNonAllocCalculate the corners for the path.
对文档有任何疑问,请移步至开发者社区提问,我们将尽快为您解答