Legacy Documentation: Version 2017.1 (Go to current version)
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

AnimationState

class in UnityEngine

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Description

The AnimationState gives full control over animation blending.

In most cases the Animation interface is sufficient and easier to use. Use the AnimationState if you need full control over the animation blending any playback process.

The AnimationState interface allows you to modify speed, weight, time and layers while any animation is playing. You can also setup animation mixing and wrapMode.

The Animation.

Variables

blendModeWhich blend mode should be used?
clipThe clip that is being played by this animation state.
enabledEnables / disables the animation.
lengthThe length of the animation clip in seconds.
nameThe name of the animation.
normalizedSpeedThe normalized playback speed.
normalizedTimeThe normalized time of the animation.
speedThe playback speed of the animation. 1 is normal playback speed.
timeThe current time of the animation.
weightThe weight of animation.
wrapModeWrapping mode of the animation.

Public Functions

AddMixingTransformAdds a transform which should be animated. This allows you to reduce the number of animations you have to create.
RemoveMixingTransformRemoves a transform which should be animated.
对文档有任何疑问,请移步至开发者社区提问,我们将尽快为您解答