Legacy Documentation: Version 2017.1 (Go to current version)
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

AssetBundle.LoadAssetAsync

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public function LoadAssetAsync(name: string): AssetBundleRequest;
public AssetBundleRequest LoadAssetAsync(string name);

Description

Asynchronously loads asset with name from the bundle.

Prior to version 5.0, users could fetch individual components directly using LoadAsync. This is not supported anymore. Instead, please use LoadAssetAsync to load the game object first and then look up the component on the object.

See Also: AssetBundleRequest.


public function LoadAssetAsync(name: string): AssetBundleRequest;
public AssetBundleRequest LoadAssetAsync(string name);

Description

Asynchronously loads asset with name of a given T from the bundle.

Prior to version 5.0, users could fetch individual components directly using LoadAsync. This is not supported anymore. Instead, please use LoadAssetAsync to load the game object first and then look up the component on the object.

See Also: AssetBundleRequest.


public function LoadAssetAsync(name: string, type: Type): AssetBundleRequest;
public AssetBundleRequest LoadAssetAsync(string name, Type type);

Description

Asynchronously loads asset with name of a given type from the bundle.

Prior to version 5.0, users could fetch individual components directly using LoadAsync. This is not supported anymore. Instead, please use LoadAssetAsync to load the game object first and then look up the component on the object.

See Also: AssetBundleRequest.

对文档有任何疑问,请移步至开发者社区提问,我们将尽快为您解答