Legacy Documentation: Version 2017.1 (Go to current version)
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

AssetPostprocessor.GetVersion

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public function GetVersion(): uint;
public uint GetVersion();

Description

Returns the version of the asset postprocessor.

When the script is recompiled, if a version change is detected, the assets associated with this asset postprocessor will be reimported.

    class TexturePostProcessor : AssetPostprocessor
{
    // Bump this number to make textures reimport after modifying the post processor below.
    private uint m_Version = 0;
    public override uint GetVersion() {return m_Version;}

public void OnPostprocessTexture(Texture2D tex) { Color[] pix = tex.GetPixels(); for (int i = 0; i < pix.Length; i++) { pix[i] = pix[i] * 0.5f; } tex.SetPixels(pix); tex.Apply(true, true); } }
对文档有任何疑问,请移步至开发者社区提问,我们将尽快为您解答