Legacy Documentation: Version 2017.1 (Go to current version)
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

Color32

struct in UnityEngine

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Description

Representation of RGBA colors in 32 bit format.

Each color component is a byte value with a range from 0 to 255.

Components (r,g,b) define a color in RGB color space. Alpha component (a) defines transparency - alpha of 255 is completely opaque, alpha of zero is completely transparent.

Variables

aAlpha component of the color.
bBlue component of the color.
gGreen component of the color.
rRed component of the color.

Constructors

Color32Constructs a new Color32 with given r, g, b, a components.

Public Functions

ToStringReturns a nicely formatted string of this color.

Static Functions

LerpLinearly interpolates between colors a and b by t.
LerpUnclampedLinearly interpolates between colors a and b by t.

Operators

ColorColor32 can be implicitly converted to and from Color.
Color32Color32 can be implicitly converted to and from Color.
对文档有任何疑问,请移步至开发者社区提问,我们将尽快为您解答