The point of contact.
// Print how many points are colliding this transform
// And print the first point that is colliding.
function OnCollisionEnter(other : Collision) {
print("Points colliding: " + other.contacts.Length);
print("First point that collided: " + other.contacts[0].point);
}
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { void OnCollisionEnter(Collision other) { print("Points colliding: " + other.contacts.Length); print("First point that collided: " + other.contacts[0].point); } }