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ControllerColliderHit.point

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public var point: Vector3;
public Vector3 point;

Description

The impact point in world space.

    // print the point we impacted
    function OnControllerColliderHit(hit : ControllerColliderHit) {
        Debug.Log("I impacted at: " + hit.point);
    }
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { void OnControllerColliderHit(ControllerColliderHit hit) { Debug.Log("I impacted at: " + hit.point); } }
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