Returns unbiased rotation rate as measured by the device's gyroscope.
The rotation rate is given as a Vector3 representing the speed of rotation around each of the three axes in radians per second. This value has been processed to remove "bias" and give a more accurate measurement. The raw value reported by the gyroscope hardware can be obtained with the rotationRate property.
#pragma strict public var shakeSpeed: float; public var shakeSound: AudioClip; var audioSource: AudioSource; function Start() { audioSource = GetComponent.<AudioSource>(); } function Update() { if (Input.gyro.rotationRateUnbiased.y > shakeSpeed && !audioSource.isPlaying) audioSource.PlayOneShot(shakeSound); }
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { public float shakeSpeed; public AudioClip shakeSound; AudioSource audioSource;
void Start() { audioSource = GetComponent<AudioSource>(); }
void Update() { if (Input.gyro.rotationRateUnbiased.y > shakeSpeed && !audioSource.isPlaying) audioSource.PlayOneShot(shakeSound); } }