Legacy Documentation: Version 2017.1 (Go to current version)
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HandleUtility.PickGameObject

public static GameObject PickGameObject(Vector2 position, bool selectPrefabRoot);
public static GameObject PickGameObject(Vector2 position, out int materialIndex);

Parameters

selectPrefabRoot Select prefab.
materialIndex Returns index into material array of the Renderer component that is closest to specified position.

Description

Pick game object closest to specified position.

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