Legacy Documentation: Version 2017.1 (Go to current version)
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

MultiColumnHeaderState.OverwriteSerializedFields

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public static function OverwriteSerializedFields(source: IMGUI.Controls.MultiColumnHeaderState, destination: IMGUI.Controls.MultiColumnHeaderState): void;
public static void OverwriteSerializedFields(IMGUI.Controls.MultiColumnHeaderState source, IMGUI.Controls.MultiColumnHeaderState destination);

Parameters

source State that have serialized data to be transfered to the destination state.
destination Destination state.

Description

Overwrites the seralized fields from the source state to the destination state.

Some of the fields in the MultiColumnHeader state are serializable so they can be preserved between assembly reloads and/or when restarting Unity. The non-serialized fields have to be reconstructed. After having reconstructed the state use this method to apply any serialized fields from a previous session. Ensure to check if the data can be overwritten using CanOverwriteSerializedFields

See Also: CanOverwriteSerializedFields.

对文档有任何疑问,请移步至开发者社区提问,我们将尽快为您解答