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Material.passCount

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public var passCount: int;
public int passCount;

Description

How many passes are in this material (Read Only).

This is mostly used in direct drawing code using GL class. For example, Image Effects use materials for implementing screen post-processing. For each pass in the material they activate the pass (see SetPass for an example) and draw a fullscreen quad.

See Also: SetPass function, GL class, ShaderLab documentation.

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