Legacy Documentation: Version 2017.1 (Go to current version)
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MaterialPropertyBlock.SetFloat

public void SetFloat(string name, float value);
public void SetFloat(int nameID, float value);

Parameters

name The name of the property.
nameID The name ID of the property retrieved by Shader.PropertyToID.
value The float value to set.

Description

Set a float property.

Adds a property to the block. If a float property with the given name already exists, the old value is replaced.

See Also: SetColor, SetVector, SetMatrix, SetTexture.

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