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Mesh Constructor

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public Mesh()
public Mesh();

Description

Creates an empty Mesh.

#pragma strict
// Create a new Mesh and assign it to the Mesh filter
function Start() {
	var mesh: Mesh = new Mesh();
	GetComponent.<MeshFilter>().mesh = mesh;
}
// Create a new Mesh and assign it to the Mesh filter
using UnityEngine;

public class ExampleClass : MonoBehaviour { void Start() { Mesh mesh = new Mesh(); GetComponent<MeshFilter>().mesh = mesh; } }
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