Legacy Documentation: Version 2017.1 (Go to current version)
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

Mesh.GetBindposes

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Switch to Manual
public function GetBindposes(bindposes: List<Matrix4x4>): void;
public void GetBindposes(List<Matrix4x4> bindposes);

Parameters

bindposes A list of bind poses to populate.

Description

Gets the bind poses for this instance.

The bind pose at each index corresponds to the bone with the same index. (See Also: SkinnedMeshRenderer.bones.)

Use this method instead of bindposes if you control the life cycle of the list passed in and you want to avoid allocating a new array with every access.

对文档有任何疑问,请移步至开发者社区提问,我们将尽快为您解答