Legacy Documentation: Version 2017.1 (Go to current version)
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

ModelImporterNormals

enumeration

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Description

Vertex normal generation options for ModelImporter.

Normals can either be imported from model file (default), calculated by Unity, or not included into imported mesh at all. Vertex normals are most often used for realtime lighting.

See Also: ModelImporter.importNormals, ModelImporterTangents, Mesh.normals.

Variables

ImportImport vertex normals from model file (default).
CalculateCalculate vertex normals.
NoneDo not import vertex normals.
对文档有任何疑问,请移步至开发者社区提问,我们将尽快为您解答