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ClientScene.RegisterSpawnHandler

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public static function RegisterSpawnHandler(assetId: Networking.NetworkHash128, spawnHandler: Networking.SpawnDelegate, unspawnHandler: Networking.UnSpawnDelegate): void;
public static void RegisterSpawnHandler(Networking.NetworkHash128 assetId, Networking.SpawnDelegate spawnHandler, Networking.UnSpawnDelegate unspawnHandler);

Parameters

assetId Custom assetId string.
spawnHandler A method to use as a custom spawnhandler on clients.
unspawnHandler A method to use as a custom un-spawnhandler on clients.

Description

This is an advanced spawning function that registers a custom assetId with the UNET spawning system.

This can be used to register custom spawning methods for an assetId - instead of the usual method of registering spawning methods for a prefab. This should be used when no prefab exists for the spawned objects - such as when they are constructed dynamically at runtime from configuration data.

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