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|Custom assetId string.
|A method to use as a custom spawnhandler on clients.
|A method to use as a custom un-spawnhandler on clients.
This is an advanced spawning function that registers a custom assetId with the UNET spawning system.
This can be used to register custom spawning methods for an assetId - instead of the usual method of registering spawning methods for a prefab. This should be used when no prefab exists for the spawned objects - such as when they are constructed dynamically at runtime from configuration data.
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