Legacy Documentation: Version 2017.1 (Go to current version)
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

NetworkMigrationManager.LostHostOnClient

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public function LostHostOnClient(conn: Networking.NetworkConnection): bool;
public bool LostHostOnClient(Networking.NetworkConnection conn);

Parameters

conn The connection of the client that was connected to the host.

Returns

bool True if the client should stay in the on-line scene.

Description

This should be called on a client when it has lost its connection to the host.

This will caus the virtual function OnClientDisconnectedFromHost to be invoked. This is called automatically by the NetworkManager if one is in use.

对文档有任何疑问,请移步至开发者社区提问,我们将尽快为您解答