Legacy Documentation: Version 2017.1 (Go to current version)
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

NetworkServer.UnSpawn

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public static function UnSpawn(obj: GameObject): void;
public static void UnSpawn(GameObject obj);

Parameters

obj The spawned object to be unspawned.

Description

This takes an object that has been spawned and un-spawns it.

The object will be removed from clients that it was spawned on, or the custom spawn handler function on the client will be called for the object.

Unlike when calling NetworkServer.Destroy(), on the server the object will NOT be destroyed. This allows the server to re-use the object, even spawn it again later.

对文档有任何疑问,请移步至开发者社区提问,我们将尽快为您解答