Suggest a change
Success!
Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.
Close
Submission failed
For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.
Close
Switch to Manual
public
var loop: bool;
public bool loop;
Description
Is the particle system looping?
If you disable looping on a playing particle system, it will stop after the end of the current loop.
#pragma strict
private var ps: ParticleSystem;
function Start()
{
ps = GetComponent.<ParticleSystem>();
var main = ps.main;
main.loop = true;
}
using UnityEngine;
using System.Collections;
public class ExampleClass : MonoBehaviour
{
private ParticleSystem ps;
void Start()
{
ps = GetComponent<ParticleSystem>();
var main = ps.main;
main.loop = true;
}
}