Legacy Documentation: Version 2017.1 (Go to current version)
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

ParticleSystem.MainModule.startSpeedMultiplier

Switch to Manual
public float startSpeedMultiplier;

Description

A multiplier of the initial speed of particles when emitted.

This method is more efficient than accessing the whole curve, if you only want to change the overall speed multiplier.

using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { private ParticleSystem ps; public float hSliderValue = 1.0F;

void Start() { ps = GetComponent<ParticleSystem>(); }

void Update() { var main = ps.main; main.startSpeedMultiplier = hSliderValue; }

void OnGUI() { hSliderValue = GUI.HorizontalSlider(new Rect(25, 45, 100, 30), hSliderValue, 0.0F, 10.0F); } }
对文档有任何疑问,请移步至开发者社区提问,我们将尽快为您解答