Legacy Documentation: Version 2017.1 (Go to current version)
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RenderBufferStoreAction

enumeration

Description

Handling of storing RenderBuffer contents after it was an active RenderTarget and another RenderTarget was set.

Please note that not all platforms have load/store actions, so this setting might be ignored at runtime. Generally mobile-oriented graphics APIs (OpenGL ES, Metal) take advantage of these settings.

Variables

StoreMake RenderBuffer to Store its contents.
DontCareRenderBuffer will try to skip storing its contents.
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