Legacy Documentation: Version 2017.1 (Go to current version)
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

Shader.isSupported

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Switch to Manual
public var isSupported: bool;
public bool isSupported;

Description

Can this shader run on the end-users graphics card? (Read Only)

Returns true if the shader itself or any fallbacks setup in the shader are supported. Most often you use this when implementing special effects.

function Start() {
    // Disable renderer if material's shader is not supported
    var rend = GetComponent.<Renderer>();

if (!rend.material.shader.isSupported) rend.enabled = false; }
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { void Start() { Renderer rend = GetComponent<Renderer>(); if (!rend.material.shader.isSupported) rend.enabled = false; } }

See Also: Material class, ShaderLab documentation.

对文档有任何疑问,请移步至开发者社区提问,我们将尽快为您解答