Legacy Documentation: Version 2017.1 (Go to current version)
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SplatPrototype

class in UnityEngine

Description

A Splat prototype is just a texture that is used by the TerrainData.

A class on a Terrain GameObject.

Variables

metallicThe metallic value of the splat layer.
normalMapNormal map of the splat applied to the Terrain.
smoothnessThe smoothness value of the splat layer when the main texture has no alpha channel.
textureTexture of the splat applied to the Terrain.
tileOffsetOffset of the tile texture of the SplatPrototype.
tileSizeSize of the tile used in the texture of the SplatPrototype.
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