Legacy Documentation: Version 2017.1 (Go to current version)
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

InputField.onValueChanged

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public var onValueChanged: UI.InputField.OnChangeEvent;
public UI.InputField.OnChangeEvent onValueChanged;

Description

Accessor to the OnChangeEvent.

#pragma strict
// Required when Using UI elements.
public class Example {
    public var mainInputField;
    public function Start() {
        //Adds a listener to the main input field and invokes a method when the value changes.
        mainInputField.onValueChange.AddListener(function() {
            ValueChangeCheck();
        });
    }
    // Invoked when the value of the text field changes.
    public function ValueChangeCheck() {
        Debug.Log("Value Changed");
    }
}
using UnityEngine;
using System.Collections;
using UnityEngine.UI; // Required when Using UI elements.

public class Example : MonoBehaviour { public InputField mainInputField;

public void Start() { //Adds a listener to the main input field and invokes a method when the value changes. mainInputField.onValueChange.AddListener(delegate {ValueChangeCheck(); }); }

// Invoked when the value of the text field changes. public void ValueChangeCheck() { Debug.Log("Value Changed"); } }
对文档有任何疑问,请移步至开发者社区提问,我们将尽快为您解答