Legacy Documentation: Version 2017.1 (Go to current version)
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

Selectable.interactable

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public var interactable: bool;
public bool interactable;

Description

UI.Selectable.interactable.

#pragma strict
// required when using UI elements in scripts
public class Example {
    public var startButton;
    public var playersReady;
    function Update() {
        // checks if the players are ready and if the start button is useable
        if (playersReady == true && startButton.interactable == false) {
            //allows the start button to be used
            startButton.interactable = true;
        }
    }
}
using UnityEngine;
using System.Collections;
using UnityEngine.UI; // required when using UI elements in scripts

public class Example : MonoBehaviour { public Button startButton; public bool playersReady;

void Update() { // checks if the players are ready and if the start button is useable if (playersReady == true && startButton.interactable == false) { //allows the start button to be used startButton.interactable = true; } } }
对文档有任何疑问,请移步至开发者社区提问,我们将尽快为您解答