Legacy Documentation: Version 2017.1 (Go to current version)
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

VRStats.TryGetDroppedFrameCount

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public static function TryGetDroppedFrameCount(out droppedFrameCount: int): bool;
public static bool TryGetDroppedFrameCount(out int droppedFrameCount);

Parameters

droppedFrameCount Outputs the number of frames dropped since the last update.

Returns

bool True if the dropped frame count is available, false otherwise.

Description

Retrieves the number of dropped frames reported by the VR SDK.

The number of dropped frames can be useful to games or applications that wish to dynamically scale content or settings in order to maximize frame rate. It is important for VR applications to run at a consistent, high frame rate. If an application is drawing too much or making too many calculations, it may be unable to maintain a high frame rate and "drop" frames. When the SDK reports that frames are being dropped, the game or application can adjust settings, disable objects, or perform other actions to reduce overhead.

Statistics are not always available and can vary based on hardware, SDK, and even frame to frame. As such it is important to check the return value of this method before using the statistic value from the out parameter.

对文档有任何疑问,请移步至开发者社区提问,我们将尽快为您解答