Defines ow much the wind changes over time.
// Creates a wind zone with the effect of a helicopter passing by // Just place this into an empty game object and move it over a tree
function Start() { var wind : WindZone = gameObject.AddComponent.<WindZone>(); wind.mode = WindZoneMode.Spherical; wind.radius = 10.0; wind.windMain = 3.0; wind.windTurbulence = 0.5; wind.windPulseMagnitude = 2.0; wind.windPulseFrequency = 0.01; }
// Creates a wind zone with the effect of a helicopter passing by // Just place this into an empty game object and move it over a tree using UnityEngine;
public class ExampleScript : MonoBehaviour { void Start() { var wind = gameObject.AddComponent<WindZone>(); wind.mode = WindZoneMode.Spherical; wind.radius = 10.0f; wind.windMain = 3.0f; wind.windTurbulence = 0.5f; wind.windPulseMagnitude = 2.0f; wind.windPulseFrequency = 0.01f; } }