The Circle Collider 2D class is a collider for use with 2D physics. The collider’s shape is a circle with a defined position and radius in the local coordinate space of a Sprite.
|Material||A physics material that determines properties of collisions, such as friction and bounce.|
|Is Trigger||Check this if you want the Circle Collider 2D to behave as a trigger.|
|Used by Effector||Check this if you want the Circle Collider 2D to be used by an attached Effector 2D.|
|Offset||The local offset of the Circle Collider 2D geometry.|
|Radius||Radius of the circle in local space units.|
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