Asserts that the condition is true.
#pragma strict public class AssertionExampleClass extends MonoBehaviour { function Update() { //Make sure the Game Object is always in active state Assert.IsFalse(gameObject.activeSelf); } }
using UnityEngine; using UnityEngine.Assertions;
public class AssertionExampleClass : MonoBehaviour { void Update() { //Make sure the Game Object is always in active state Assert.IsFalse(gameObject.activeSelf); } }