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AudioEchoFilter.dryMix

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public var dryMix: float;
public float dryMix;

Description

Volume of original signal to pass to output. 0.0 to 1.0. Default = 1.0.

    // Listen to only Echo (not the original audio source)
    // Set the wet mix to 0 and you will disable the echo.

@script RequireComponent(AudioSource) @script RequireComponent(AudioEchoFilter)

function Start() { GetComponent.<AudioEchoFilter>().wetMix = 1.0; GetComponent.<AudioEchoFilter>().dryMix = 0.0; }
using UnityEngine;
using System.Collections;

[RequireComponent(typeof(AudioSource))] [RequireComponent(typeof(AudioEchoFilter))] public class ExampleClass : MonoBehaviour { void Start() { GetComponent<AudioEchoFilter>().wetMix = 1.0F; GetComponent<AudioEchoFilter>().dryMix = 0.0F; } }
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