Suggest a change
Success!
Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.
Close
Submission failed
For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.
Close
public method
GetData(
data:
Array):
void;
public void
GetData(
Array data);
Parameters
| data |
An array to receive the data. |
Description
Read data values from the buffer into an array.
The retrieved data will follow the data layout rules of the graphics API in use. See Compute Shaders for cross-platform compatibility information.
See Also: SetData, count, stride.
public method
GetData(
data:
Array,
managedBufferStartIndex: int,
computeBufferStartIndex: int,
count: int):
void;
public void
GetData(
Array data,
int
managedBufferStartIndex,
int
computeBufferStartIndex,
int
count);
Parameters
| data |
An array to receive the data. |
| managedBufferStartIndex |
The first element index in data where retrieved elements are copied. |
| computeBufferStartIndex |
The first element index of the compute buffer from which elements are read. |
| count |
The number of elements to retrieve. |
Description
Partial read of data values from the buffer into an array.
The retrieved data will follow the data layout rules of the graphics API in use. See Compute Shaders for cross-platform compatibility information.
See Also: SetData, count, stride.