Default ComputeBuffer type (structured buffer).
In HLSL shaders, this maps to StructuredBuffer<T> or RWStructuredBuffer<T>.
The stride passed when constructing the buffer must match structure size, be a multiple of 4 and less than 2048.
See Microsoft's HLSL documentation on StructuredBuffer and RWStructuredBuffer.
See Also: ComputeBuffer, ComputeShader, Material.SetBuffer.