Legacy Documentation: Version 2017.2 (Go to current version)
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

ComputeShader.SetTexture

public void SetTexture(int kernelIndex, string name, Texture texture);
public void SetTexture(int kernelIndex, int nameID, Texture texture);

Parameters

kernelIndex For which kernel the texture is being set. See FindKernel.
nameID Property name ID, use Shader.PropertyToID to get it.
name Name of the buffer variable in shader code.
texture Texture to set.

Description

Set a texture parameter.

This function can either set a regular texture that is read in the compute shader, or an output texture that is written into by the shader. For an output texture, it has to be a RenderTexture with random write flag enabled, see RenderTexture.enableRandomWrite.

Buffers and textures are set per-kernel. Use FindKernel to find kernel index by function name.

See Also: FindKernel, SetBuffer, RenderTexture.enableRandomWrite.

对文档有任何疑问,请移步至开发者社区提问,我们将尽快为您解答