Legacy Documentation: Version 2017.2 (Go to current version)
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

EditorWindow.OnInspectorUpdate()

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Description

OnInspectorUpdate is called at 10 frames per second to give the inspector a chance to update.


Align position of the selected objects.

// Simple script that aligns the position of several selected GameObjects
// with the first selected one.

class AlignPosition extends EditorWindow { var alignToX = true;var alignToY = true; var alignToZ = true; var selected = ""; var alignTo = "";

@MenuItem("Example/Align position") static function Init() { var window = GetWindow(AlignPosition); window.Show(); } function OnInspectorUpdate() { // Call Repaint on OnInspectorUpdate as it repaints the windows // less times as if it was OnGUI/Update Repaint(); } function OnGUI() { GUILayout.Label("Select various Objects in the Hierarchy view"); selected = Selection.activeTransform ? Selection.activeTransform.name : ""; for(var t : Transform in Selection.transforms) if(t.GetInstanceID() != Selection.activeTransform.GetInstanceID()) alignTo += t.name + " "; EditorGUILayout.LabelField("Align: ", alignTo); alignTo = ""; EditorGUILayout.LabelField("With: ", selected);

alignToX = EditorGUILayout.Toggle("X", alignToX); alignToY = EditorGUILayout.Toggle("Y", alignToY); alignToZ = EditorGUILayout.Toggle("Z", alignToZ); if(GUILayout.Button("Align")) Align(); } function Align() { if(selected == "" || alignTo == "") Debug.LogError("No objects selected to align"); for(var t : Transform in Selection.transforms) { var alignementPosition = Selection.activeTransform.position; var newPosition : Vector3; newPosition.x = alignToX ? alignementPosition.x : t.position.x; newPosition.y = alignToY ? alignementPosition.y : t.position.y; newPosition.z = alignToZ ? alignementPosition.z : t.position.z; t.position = newPosition; } } }
对文档有任何疑问,请移步至开发者社区提问,我们将尽快为您解答