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GUI.ScrollViewScope Constructor

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public GUI.ScrollViewScope(position: Rect, scrollPosition: Vector2, viewRect: Rect)
public GUI.ScrollViewScope(Rect position, Vector2 scrollPosition, Rect viewRect);
public GUI.ScrollViewScope(position: Rect, scrollPosition: Vector2, viewRect: Rect, alwaysShowHorizontal: bool, alwaysShowVertical: bool)
public GUI.ScrollViewScope(Rect position, Vector2 scrollPosition, Rect viewRect, bool alwaysShowHorizontal, bool alwaysShowVertical);
public GUI.ScrollViewScope(position: Rect, scrollPosition: Vector2, viewRect: Rect, horizontalScrollbar: GUIStyle, verticalScrollbar: GUIStyle)
public GUI.ScrollViewScope(Rect position, Vector2 scrollPosition, Rect viewRect, GUIStyle horizontalScrollbar, GUIStyle verticalScrollbar);
public GUI.ScrollViewScope(position: Rect, scrollPosition: Vector2, viewRect: Rect, alwaysShowHorizontal: bool, alwaysShowVertical: bool, horizontalScrollbar: GUIStyle, verticalScrollbar: GUIStyle)
public GUI.ScrollViewScope(Rect position, Vector2 scrollPosition, Rect viewRect, bool alwaysShowHorizontal, bool alwaysShowVertical, GUIStyle horizontalScrollbar, GUIStyle verticalScrollbar);

Parameters

position Rectangle on the screen to use for the ScrollView.
scrollPosition The pixel distance that the view is scrolled in the X and Y directions.
viewRect The rectangle used inside the scrollview.
alwaysShowHorizontal Optional parameter to always show the horizontal scrollbar. If false or left out, it is only shown when clientRect is wider than position.
alwaysShowVertical Optional parameter to always show the vertical scrollbar. If false or left out, it is only shown when clientRect is taller than position.
horizontalScrollbar Optional GUIStyle to use for the horizontal scrollbar. If left out, the horizontalScrollbar style from the current GUISkin is used.
verticalScrollbar Optional GUIStyle to use for the vertical scrollbar. If left out, the verticalScrollbar style from the current GUISkin is used.

Description

Create a new ScrollViewScope and begin the corresponding ScrollView.

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