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class in UnityEngine
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A text string displayed in a GUI.
|Enabled Behaviours are Updated, disabled Behaviours are not.
|Has the Behaviour had enabled called.
|The game object this component is attached to. A component is always attached to a game object.
|The tag of this game object.
|The Transform attached to this GameObject.
|Should the object be hidden, saved with the scene or modifiable by the user?
|The name of the object.
|Calls the method named methodName on every MonoBehaviour in this game object or any of its children.
|Is this game object tagged with tag ?
|Returns the component of Type type if the game object has one attached, null if it doesn't.
|Returns the component of Type type in the GameObject or any of its children using depth first search.
|Returns the component of Type type in the GameObject or any of its parents.
|Returns all components of Type type in the GameObject.
|Returns all components of Type type in the GameObject or any of its children.
|Returns all components of Type type in the GameObject or any of its parents.
|Calls the method named methodName on every MonoBehaviour in this game object.
|Calls the method named methodName on every MonoBehaviour in this game object and on every ancestor of the behaviour.
|Returns bounding rectangle of GUIElement in screen coordinates.
|Is a point on screen inside the element?
|Returns the instance id of the object.
|Returns the name of the game object.
|Removes a gameobject, component or asset.
|Destroys the object obj immediately. You are strongly recommended to use Destroy instead.
|Makes the object target not be destroyed automatically when loading a new scene.
|Returns the first active loaded object of Type type.
|Returns a list of all active loaded objects of Type type.
|Clones the object original and returns the clone.
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