Select your preferred scripting language. All code snippets will be displayed in this language.
class in UnityEditor
Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.
CloseFor some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.
CloseGameObject utility functions.
AreStaticEditorFlagsSet | Returns true if the passed in StaticEditorFlags are set on the GameObject specified. |
GetNavMeshArea | Get the navmesh area index for the GameObject. |
GetNavMeshAreaFromName | Get the navmesh area index from the area name. |
GetNavMeshAreaNames | Get all the navmesh area names. |
GetStaticEditorFlags | Gets the StaticEditorFlags of the GameObject specified. |
GetUniqueNameForSibling | Get unique name for a new GameObject compared to existing siblings. Useful when trying to avoid duplicate naming. When duplicate(s) are found, uses incremental a number after the base name. |
SetNavMeshArea | Set the navmesh area for the gameobject. |
SetParentAndAlign | Sets the parent and gives the child the same layer and position. |
SetStaticEditorFlags | Sets the static editor flags on the specified GameObject. |