Does this server require NAT punchthrough?
    // Requests info from the master server and prints if each host
    // uses NAT punchthrough.
    function Start() {
        var hostData : HostData[] = MasterServer.PollHostList();
        for(var element : HostData in hostData) {
            Debug.Log(element.gameName + " Uses NAT: " + element.useNat);
        }
    }
        using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { void Start() { HostData[] hostData = MasterServer.PollHostList(); foreach (HostData element in hostData) { Debug.Log(element.gameName + " Uses NAT: " + element.useNat); } } }