Legacy Documentation: Version 2017.2 (Go to current version)
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

MaterialEditor.ShaderProperty

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public method ShaderProperty(prop: MaterialProperty, label: string): void;
public void ShaderProperty(MaterialProperty prop, string label);
public method ShaderProperty(position: Rect, prop: MaterialProperty, label: string): void;
public void ShaderProperty(Rect position, MaterialProperty prop, string label);

Description

Handes UI for one shader property.

This function will draw appropriate UI for the given shader property, depending on its type.

Any custom MaterialPropertyDrawer objects defined for this property in the shader will also be applied. If you want to draw the "default" UI without any custom drawers, use DefaultShaderProperty function.

See Also: MaterialProperty, MaterialPropertyDrawer.

对文档有任何疑问,请移步至开发者社区提问,我们将尽快为您解答