Legacy Documentation: Version 2017.2 (Go to current version)
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

NetworkClient.SendWriter

public bool SendWriter(Networking.NetworkWriter writer, int channelId);

Parameters

writer Writer object containing data to send.
channelId QoS channel to send data on.

Returns

bool True if data successfully sent.

Description

This sends the contents of the NetworkWriter's buffer to the connected server on the specified channel.

The format of the data in the writer must be properly formatted for it to be processed as a message by the server. The functions StartMessage() and FinishMessage() can be used to properly format messages:

using UnityEngine;
using UnityEngine.Networking;

public class TestClient { public NetworkClient client;

public const int RegisterHostMsgId = 888;

public void RegisterHost(string name) { NetworkWriter writer = new NetworkWriter(); writer.StartMessage(RegisterHostMsgId); writer.Write(name); writer.FinishMessage();

client.SendWriter(writer, Channels.DefaultReliable); } }
对文档有任何疑问,请移步至开发者社区提问,我们将尽快为您解答