Legacy Documentation: Version 2017.2 (Go to current version)
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

ParticleSystem.LimitVelocityOverLifetimeModule.limit

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Switch to Manual
public var limit: ParticleSystem.MinMaxCurve;

Description

Maximum velocity curve, when not using one curve per axis.

See Also: MinMaxCurve.

#pragma strict
private var ps: ParticleSystem;
public var moduleEnabled: boolean = true;
public var hSliderValueSpeed: float = 0.0f;
public var hSliderValueDampen: float = 0.1f;
function Start() {
	ps = GetComponent.<ParticleSystem>();
}
function Update() {
	var limitVelocityOverLifetime: var = ps.limitVelocityOverLifetime;
	limitVelocityOverLifetime.enabled = moduleEnabled;
	limitVelocityOverLifetime.limit = hSliderValueSpeed;
	limitVelocityOverLifetime.dampen = hSliderValueDampen;
}
function OnGUI() {
	moduleEnabled = GUI.Toggle(new Rect(25, 45, 200, 30), moduleEnabled, "Enabled");
	GUI.Label(new Rect(25, 80, 100, 30), "Speed Limit");
	GUI.Label(new Rect(25, 120, 100, 30), "Dampen");
	hSliderValueSpeed = GUI.HorizontalSlider(new Rect(95, 85, 100, 30), hSliderValueSpeed, 0.0f, 2.0f);
	hSliderValueDampen = GUI.HorizontalSlider(new Rect(95, 125, 100, 30), hSliderValueDampen, 0.0f, 1.0f);
}
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { private ParticleSystem ps; public bool moduleEnabled = true; public float hSliderValueSpeed = 0.0f; public float hSliderValueDampen = 0.1f;

void Start() { ps = GetComponent<ParticleSystem>(); }

void Update() { var limitVelocityOverLifetime = ps.limitVelocityOverLifetime; limitVelocityOverLifetime.enabled = moduleEnabled; limitVelocityOverLifetime.limit = hSliderValueSpeed; limitVelocityOverLifetime.dampen = hSliderValueDampen; }

void OnGUI() { moduleEnabled = GUI.Toggle(new Rect(25, 45, 200, 30), moduleEnabled, "Enabled");

GUI.Label(new Rect(25, 80, 100, 30), "Speed Limit"); GUI.Label(new Rect(25, 120, 100, 30), "Dampen");

hSliderValueSpeed = GUI.HorizontalSlider(new Rect(95, 85, 100, 30), hSliderValueSpeed, 0.0f, 2.0f); hSliderValueDampen = GUI.HorizontalSlider(new Rect(95, 125, 100, 30), hSliderValueDampen, 0.0f, 1.0f); } }
对文档有任何疑问,请移步至开发者社区提问,我们将尽快为您解答