Legacy Documentation: Version 2017.2 (Go to current version)
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

ParticleSystem.LimitVelocityOverLifetimeModule.limitXMultiplier

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Switch to Manual
public var limitXMultiplier: float;
public float limitXMultiplier;

Description

Change the limit multiplier on the X axis.

This method is more efficient than accessing the whole curve, if you only want to change the overall limit multiplier.

#pragma strict
private var ps: ParticleSystem;
public var hSliderValueSpeedX: float = 0.0f;
public var hSliderValueSpeedY: float = 0.0f;
public var hSliderValueSpeedZ: float = 0.0f;
public var hSliderValueDampen: float = 0.1f;
function Start() {
	ps = GetComponent.<ParticleSystem>();
	var limitVelocityOverLifetime: var = ps.limitVelocityOverLifetime;
	limitVelocityOverLifetime.enabled = true;
	limitVelocityOverLifetime.separateAxes = true;
}
function Update() {
	var limitVelocityOverLifetime: var = ps.limitVelocityOverLifetime;
	limitVelocityOverLifetime.limitXMultiplier = hSliderValueSpeedX;
	limitVelocityOverLifetime.limitYMultiplier = hSliderValueSpeedY;
	limitVelocityOverLifetime.limitZMultiplier = hSliderValueSpeedZ;
	limitVelocityOverLifetime.dampen = hSliderValueDampen;
}
function OnGUI() {
	GUI.Label(new Rect(25, 40, 100, 30), "Speed Limit X");
	GUI.Label(new Rect(25, 80, 100, 30), "Speed Limit Y");
	GUI.Label(new Rect(25, 120, 100, 30), "Speed Limit Z");
	GUI.Label(new Rect(25, 160, 100, 30), "Dampen");
	hSliderValueSpeedX = GUI.HorizontalSlider(new Rect(135, 45, 100, 30), hSliderValueSpeedX, 0.0f, 2.0f);
	hSliderValueSpeedY = GUI.HorizontalSlider(new Rect(135, 85, 100, 30), hSliderValueSpeedY, 0.0f, 2.0f);
	hSliderValueSpeedZ = GUI.HorizontalSlider(new Rect(135, 125, 100, 30), hSliderValueSpeedZ, 0.0f, 2.0f);
	hSliderValueDampen = GUI.HorizontalSlider(new Rect(135, 165, 100, 30), hSliderValueDampen, 0.0f, 1.0f);
}
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { private ParticleSystem ps; public float hSliderValueSpeedX = 0.0f; public float hSliderValueSpeedY = 0.0f; public float hSliderValueSpeedZ = 0.0f; public float hSliderValueDampen = 0.1f;

void Start() { ps = GetComponent<ParticleSystem>();

var limitVelocityOverLifetime = ps.limitVelocityOverLifetime; limitVelocityOverLifetime.enabled = true; limitVelocityOverLifetime.separateAxes = true; }

void Update() { var limitVelocityOverLifetime = ps.limitVelocityOverLifetime; limitVelocityOverLifetime.limitXMultiplier = hSliderValueSpeedX; limitVelocityOverLifetime.limitYMultiplier = hSliderValueSpeedY; limitVelocityOverLifetime.limitZMultiplier = hSliderValueSpeedZ; limitVelocityOverLifetime.dampen = hSliderValueDampen; }

void OnGUI() { GUI.Label(new Rect(25, 40, 100, 30), "Speed Limit X"); GUI.Label(new Rect(25, 80, 100, 30), "Speed Limit Y"); GUI.Label(new Rect(25, 120, 100, 30), "Speed Limit Z"); GUI.Label(new Rect(25, 160, 100, 30), "Dampen");

hSliderValueSpeedX = GUI.HorizontalSlider(new Rect(135, 45, 100, 30), hSliderValueSpeedX, 0.0f, 2.0f); hSliderValueSpeedY = GUI.HorizontalSlider(new Rect(135, 85, 100, 30), hSliderValueSpeedY, 0.0f, 2.0f); hSliderValueSpeedZ = GUI.HorizontalSlider(new Rect(135, 125, 100, 30), hSliderValueSpeedZ, 0.0f, 2.0f); hSliderValueDampen = GUI.HorizontalSlider(new Rect(135, 165, 100, 30), hSliderValueDampen, 0.0f, 1.0f); } }
对文档有任何疑问,请移步至开发者社区提问,我们将尽快为您解答